Current
I joined the GCL as a graduate student of School of Artificial Intelligence and Data Science at USTC in September 2024.
Short Bio
I am Runze Wang (王润泽), a graduate student at University of Science and Technology of China (USTC).
My primary research interest is in the simulation and rendering aspects of computer graphics. Currently, I am primarily focused on physically based rendering and novel view synthesis. I am familiar with using OpenGL/Vulkan/CUDA to render graphics and using Monte Carlo methods for high-quality image rendering through physical principle. I am also interested in the application of AI in computer graphics, such as Nerf, 3DGS and NRC.
I joined the research group lead by Prof. Ligang LIU in 2022 and participated in weekly discussions on the latest research progress in rendering.
Education
- Sept. 2020 — June. 2024: Bachelor’s degree with a major in Physics and a minor in Computer Science, University of Science and Technology of China.
- Sept. 2024 — Now: Persuing a Master’s degree in Data Science, University of Science and Technology of China.
Working Experience
- Summer 2024: Research Intern, Tencent LIGHTSPEED STUDIOS, Shenzhen, China.
Honors and Awards
- USTC Outstanding Student Scholarship, 2022-2023 academic year, Oct. 2023
- USTC Outstanding Student Scholarship, 2021-2022 academic year, Oct. 2022
- Yang Yongman Scholarship, 2020-2021 academic year, Dec. 2021
Archives
Graphene Physics,06/2023 | |
Ray Tracing Computer Graphics,01/2023 | |
Poisson Image Editing Computer Graphics,11/2022 | |
Growth Model Computational Physics,10/2022 |